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旧 2008-04-18, 11: 13   #1
Tree
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Apoc:关于KW和TW补丁情况的说明

EALA社区经理近日对KW和TW补丁的情况做了一个说明,大致的情况如下:

=gtnews=KW的1.01补丁尚在评估中,目前没有发布的时间表。
有些问题(如操作界面延迟等)在TW中存在并修复后又回到了KW中,是无意的,并会在补丁中解决。
在寻找最佳的途径来解决KW的同步问题,另外还有一些bug导致的不平衡。
KW的1.01补丁不会做很大的平衡调整,只会包括Scrin蜈蚣等少数几个。
KW的1.01补丁将不会包括之前说过的经济调整,但会提供专门调整经济的地图来测试。=gtend=
KW的1.01补丁的优先级会高于TW的1.10补丁。
EALA正在寻找一个能更好做补丁的方案,以解决目前人手不够无法及时做补丁的问题。

引用:
Hey everyone,

This past week things have swung a bit into turmoil, whether its arguing over the patch situation for Kane's Wrath and Tiberium Wars, or flaring tempers over pro-players balance opinions versus casual players versus the rest of the world. I've even had my share of long posts on both the above topics and in some cases I feel my words are being taken out of context or misunderstood

I'd like to try and set the record straight in as much as possible here and give you guys an update on the current situation.

First, even though we are only two weeks past the launch of Kane's Wrath, i'd like to apologize for not communicating earlier our current progress on the patch situation. We absolutely understand the desync situation, and thanks to your help and others we've nailed a number of these desyncs and are currently assessing the best ways to plug them up. We also understand some things that were fixed in C&C 3, like interface lag, we're not transferred over to Kane's Wrath. This was unintentional and I am making certain any significant critical fixes in TW that for any reason didn't get transferred over to Kane's Wrath, are strongly considered for our first patch. With regards to balance comments such as the Mechapede being OP, this was an oversight in our balance testing and is not the fault of the players we brought in to help. When you have 9 factions in an RTS game, its a guarantee that something will go out of whack. In general, we are trying to nail down the absolute top balance complaints and see if we can incorporate a small segment in to the first patch. I agree, big balance change patches are bad and with 9 factions, you have to be extremely careful. Aside from the Mechapede and the bugs/desyncs causing other imbalances, from talking with players and reading the boards many imbalances are subjective opinions and nothing outside the norm during the first month of an RTS....rest assured we're not being ignorant to these comments or avoiding.


Right now, we are getting the wheels spinning on a patch for Kane's Wrath, and the primary focus is on fixing these desyncs and some of the critical exploitative bugs causing imbalances. With regards to my comments about "70% of players caring more about single player and skirmish" and that we generally focus our efforts on patching multiplayer...I certainly did not mean to infer we don't care about SP or the AI. Yes, both have their faults and we absolutely do care and if there is something critical or emergency like that we deem is of that level, we'll look in to fixing it. Right now, the above issues noted take precedence, and please do note that these changes will also impact SP and our AI as they are currently tied together. So you may find some of your grievances fixed when that happens.


As for Tiberium Wars, I would like to apologize about my blog posting a while back where I mentioned proposed balance changes for 1.10. Unfortunately, finishing Kane's Wrath became the priority and getting the immediete critical fixes for Kane's Wrath is the 1st priority before we look back to Tiberium Wars. We are absolutely not done patching Tiberium Wars and never wanted to infer anything of the sort. We don't have a legion of people who can patch either game at will, but we are doing our best with our current resources and projects at hand. We are working to build solutions for the near future that will allow us to have greater resources to patch and so forth., But with Tiberium Wars having been patched 9 times and Kane's Wrath not receiving 1 yet, the priority has to be obvious.

That said, TW is not the forgotten child or the melted vanilla ice cream. We've come a long way in improving our support for our games and we're not about to try and take steps back, that would certainly be borderline crazy.

So what's this all mean...

It means, we're on the case and we'll try and get this to you as quickly as possible. We cannot hotfix the current KW issues, they are larger than that unfortunately. I am fighting for you guys daily I want you to know. Please do not take any of my previous comments about SP or AI as anything with little care, and please understand we're absolutely dedicated to supporting our titles and will try and quell these issues in our best means possible.

I will provide you guys some better communication going forward so you have a good idea of how far along we are.

Thanks and hope this helps everyone breath a sign of relief...

-APOC


The first patch will definitely not include the eco nerf we've talked about. I am trying to get some test maps made for download so you guys can test and comment on them first.

-APOC

详细原文见:http://forums.ea.com/mboards/thread....59671&tstart=0
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旧 2008-04-18, 11: 19   #2
响尾蛇
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EA就知道补丁补丁,越补越不平衡。
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旧 2008-04-18, 11: 29   #3
segayui
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有总比没有好。
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旧 2008-04-18, 12: 03   #4
第n次死机
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EA 不会净招些市场推广员工吧,也重视一下产品制作嘛,人手不够……
慢慢补吧,起码让人感到那些人不是净吃饭
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旧 2008-04-18, 19: 44   #5
楚甜橙
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蜈蚣果然是重点对象
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旧 2008-04-18, 19: 50   #6
[RR]我是怒博
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引用:
作者: 楚甜橙 查看帖子
蜈蚣果然是重点对象
我要看它被贬成啥样
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旧 2008-04-18, 19: 51   #7
响尾蛇
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根据TW的经验肯定是矫枉过正
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旧 2008-04-18, 20: 58   #8
楚甜橙
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SC继续另寻出路吧~!
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旧 2008-04-18, 21: 00   #9
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59的脑残同化单位很有威胁恩~
然后就是那“蹦得贼快”的跳蚤了~
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旧 2008-04-18, 21: 11   #10
响尾蛇
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59没有护盾
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旧 2008-04-18, 21: 43   #11
绿绿竹之歌
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1.01要是不把17的扩容BUG解决,EA可就丢人丢到家了、、、、、、
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旧 2008-04-18, 21: 57   #12
Sagas
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EA的sage引擎太无聊了~每次都会招致莫明其妙的bugs~
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旧 2008-04-18, 22: 11   #13
第n次死机
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这么多人对蜈蚣深恶痛绝,看样子是真的。德国什么杯的决赛就是Sc的内战,不知道和这有多大的关系。
平衡补丁如果总是矫枉过正,每改动一次就导致比赛结果大相径庭的话,那么这个竞技性就……
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旧 2008-04-18, 22: 30   #14
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就凭1.09那个给隐形坦克加攻66%,圣灵大幅加强.....

就知道EA出的平衡补丁,根本就没啥头脑。这点比暴雪差远了
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