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vBulletin® 3.7.0 Release Candidate 1
http://www.gametotal.org/forum
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#2 | ||
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旅长
![]() 注册日期: 2008-02-21
住址: 新科学主义世界
帖子: 886
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此MOD由archnoob和本人共同制作改动内容有: 1.歼灭者三足机甲的原始HP加为10000; 2.掠夺者HP降低为4000,升级轨道炮后单发威力改为800; 3.猛犸坦克的装甲改为15000,炮塔转动速度恢复,导弹的发射间隔由10秒改为5秒,轨道炮每发威力加到1500; 4.守护者炮台也能享受轨道炮升级,升级后每发弹威力500(射击间隔时间不变); 5.RIG展开后的战斗基地HP减为7000,可享受轨道炮升级,升级后每发炮弹威力500; 6.狙击手的射击间隔改为1.2秒; 7.斗犬的HP加为1800; 8.APC的HP加为3000; 9.神像的HP改为8000,射程加到800; 10.火鹰的的装甲降低为3200,速度改为250,对空导弹由4枚改为8枚,对地炸弹改为AP(穿甲攻击),每枚2000威力总共4000; 11.乌克的导弹可以对空; 12.音波塔的HP改为9000,每发威力3000; 13.GDI固定防空炮的威力加倍。 此帖于 2008-03-15 17: 33 被 响尾蛇 编辑. |
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#4 | ||
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师长
![]() 注册日期: 2007-02-06
帖子: 1,223
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是那个什么CnCLab 1.1beta2?Version: 1.1 Release Date: xx.xx.07 * Global * - Tier 3 structures (Tech Center, Tech Lab and Technology Assembler) cost/buildtime now 3000/60s (was 4000/40s) * - Tier 4 structures (Space Command Uplink, Tiberium Chemical Plant and Signal Transmitter) cost/buildtime now 6000/20s (was 3000/30s), health 7500 (was 3000) * - Mammoth, Avatar, Tripod and advanced defenses now require the respective faction's Tier 4 structure, now provide cover bonus for infantry * - Nod Militant Soldier and GDI Riflemen now have a +100% damage bonus to non-defensive structures, and +25% damage bonus to anti-vehicle infantry * - Missile soldier and Militant Rocket now have a -30% damage penalty to flame tanks and infantry * - Engineers and Black Hands no longer have the call for transport ability * - Call for Transport Ability now requires the respective faction Tier 3 structure (Tech Center or Tech Lab) * - All anti-tank defensive structures can now detect stealth along 330 radius (was 200) * - Advanced Defense Structures Stealth detection removed * - Neutral Defensive Tower damage now 1200 on center (40 radius) and 300 on splash (80 radius), from 1200/800. * - 'Blade Storm' map size 15% smaller, starting field amount drastically reduced * - Fixed bug with Fallen Empire empires bridges showing the power off signal * - Fixed bug with Scrin MCV not giving build radius to allies * - Fixed repair cost of all MCVs, now properly 3500 (was 2500) * - Firehawks anti-air missiles harming allied units fixed * - Fixed problem with the uninstaller sometimes corrupting the CnC3 install * - Added 2-players tournament-style map "The Last Ore Chasm" by Noethis; Minimap and starting tiberium Fields growth rate optimized * G D I * - GDI harvester damage now 20 (was 30) * - GDI silo buildtime 5s (was 3s) * - Armory can now contain up to three squads, full heal time 2s (was 5s) * - GDI riflemen range reduced by 15% * - Grenadier can now fire over structures and vehicles; takes 15% from cannon (was 25%) and rocket (was 17%); with composite armor takes 8% from cannon and rocket (was 12%) and 50% from sniper (was 250%) * - Sniper now requires Space Command Uplink (was Tech Center) * - Rig battlebase cannons now have 50-units of minimum range, missing radius vs infantry 80 units (was 25); rockets splash damage no longer affects infantry; now takes 53% from rocket (was 45%) * - Sniper now takes 5% from rocket (was 1%), now requires the Space Command Uplink (was Command Post) * - Pitbull rockets now deal 500 damage to aircraft (was 600, originally 400) * - Predator Rear damage scalar now +90% (was +75%) * - APC now takes 1s to unload carried troops * - Missile Soldier now takes 15% from rockets and cannon (was 25%), 8% with composite armor (was 12%) * - Rifleman now takes 15% from rockets (was 25%) and 10% from cannon (was 25%); 8% from rockets and 5% from cannon with composite armor (was 12%) * - Zone Trooper jetpack speed 220 (was 160), now takes 15% from rockets (was 25%) * - Mammoth speed 60 (was 40), acceleration time 3.5s (was 1s), braking time 2s (was 1s); armor now takes 85% from rockets (was 75%); Railgun weapon now requires equipping after the Railgun tech upgrade, 400 cost per unit, 5s build time * - Switched weapon firing priority of mammoth tank missiles and pitbull mortar * - Dig-in ability cost now properly displayed and paid upfront instead of per time; Foxhole takes 60% from rockets (was 75%), 10% from cannon (was 7%) and increases range of contained troops by 15% * - GDI commando carbine now deals 300 grenade damage (was 250) plus 50 sniper damage * - Juggernaut base weapon now has a -25% damage penalty vs vehicles, bombardment particle fx updated to a scaringly huge explosion (thanks BinAly for bugging me enough to do it) * - Orca missiles now deal 15% less damage against structures and 750 additional cannon damage in 80-radius exclusively against Mammoths, Avatars and Tripods * - Mortar upgrade restored to and requires only Tech Center (was at command post and required armory) * - Firehawk Strato Fighter upgrade now Tier 4 (was Tier 4) * - Power Packs upgrade now in the Space Command Uplink (was armory); requires a 200-cost, 5s equip upgrade on each squad, doubles the Zone Trooper armor and makes it veteran * - Power Plant Advanced Turbines upgrade now Tier 4 (was Tier 3) * N O D * - Construction Yard can now contain and heal/restore infantry squads, full heal time 3s * - Nod outpost repair drones now uses the proper Nod model; can now heal allied units and aircraft * - Attack Bikes rockets range against air now 360 (was 290) * - Nod Dozer Blade upgrade now Tier 4 (in the Tiberium Chemical Plant) * - Buggy now takes 70% from rockets (was 50%) and 40% from grenade (was 25%); EMP coil attack range 30 (was 0) * - Militant Soldier and Confessor now takes 20% from rockets and 15% from cannon (was 50% and 25% respectively); with tiberium infusion upgrade takes 10% from rockets and 7% from cannon (was 50 and 25% respectively) and 50% from sniper (was 100%) * - Militant Rocket now takes 30% from rockets (was 50%) and 10% from cannon (was 30%); with tiberium infusion upgrade takes 15% from rockets and 5% from cannon (was 50 and 25% respectively) and 50% from sniper (was 100%) * - Fixed issue with Nod Commando unstealthing when moving to attack (thanks FBX) * - Avatar speed 70 (was 50), upgraded speed 80 (was 57), acceleration time 2s (was 0.21s); primary laser range 275 (was 350); now takes 115% from cannon (was 100%) and 140% from rockets (was 120%) * - Flame Tank now takes 55% from rockets (was 37%) * - Scorpion Tank laser weapon damage penalty towards vehicles now -10% (was -20%) * - Stealth Tank -20% damage penalty towards seekers, splash damage no longer affects infantry or allied units, now 100 (was 630) against air units * - Vertigo bomber now deal additional 750 cannon damage with 80-units radius against Mammoths, Avatars and Tripods * - Tiberium Vapor Bomb no longer requires the shrine * - Saboteur booby trap mine splash radius now 120 (from 25 / 40 / 80 depending on structure) * - Venom now takes 120% from gun damage (was 100%); laser weapon now requires equipping after the laser capacitor tech upgrade, 100 cost per unit, 5s build time, damage 140 (was 125); signature generator now requires a 500-credits equip upgrade, destroys incoming missiles and cause collateral damage on nearby firing units * - Confessor upgrade technology research now requires a Tech Lab; 200-cost, 5s equip upgrade has to be applied on each squad; +66% armor to affected infantry units and makes infantry veteran; grenade speed now 150 (was 100), pre-attack delay 1s (was 3s). * - Signature Generator upgrade now in Tiberium Liquidation Facility, cost 500 (was 100) * S C R I N * - Lightning Spike now has 330-radius stealth detection * - Stasis Chamber no longer requires a portal * - Shock Trooper vision range fixed to 450 (was 350), now takes 50% from cannon (was 5%), 85% from grenade (was 100%) and gun (was 110%); base weapon damage and reload time tripled, type now gun (was rocket); plasma weapon scatter radius vs infantry 30 (was 0), reload 4s (was 2.5s), damage 1000 (was 250), -66% damage penalty vs structures and infantry; Plasma splash damage 250 (was 78), radius 80 (was 60) and only affects the Mammoth, Avatar and Tripod (was Seeker, Scorpion and Predator) * - Seeker range 275 (was 250) * - Gunwalker damage 73 (was 65) * - Corrupter penalty towards structures -55% (was -70%) * - Tripod speed 72 (was 54), turn time 2.5s (was 3.5s); main weapon damage 400 (was 500); now takes 50% from grenade (was 25%) and 70% from cannon (was 100%); shield armor now takes 25% from rockets (was 50%) * - Fixed bug with Gravity Stabilizer repair drones * - Devourer conversion beam reload 20s (was 10s); Enhanced shot no longer requires force-fire to be used, range 350 (was 385), reload 3.3s (was 2.6s) * - Devastator range 570 from 625, vision range fixed (was 500) * - Scrin Blink Pack upgrade moved to stasis chamber * - Plasma Disc Launchers upgrade now requires signal transmitter (was tech assembly); requires a 300-cost, 5s equip upgrade on each squad * - Tripod and Planetary Assault Carrier shielding now requires equipping after the Shield Generator tech upgrade. 200 cost per unit, 5s build time. * - Wormhole now requires the technology assembly (was Signal Transmitter), duration 12s (was 25s), recharge 3m30s (was 4m)
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穆恩得治疗论坛强迫症了,短时间内就不上来了…… |
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#5 | |||
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团长
![]() 注册日期: 2007-09-24
帖子: 277
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引用:
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#11 | ||
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师长
![]() 注册日期: 2007-02-06
帖子: 1,223
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歼灭者的改动貌似是:CnCLab1.0: Annihilator Tripod speed 54 (was 60), base health 6750 (was 7500) 歼灭者三脚架速度由60降低为54,基础生命由7500降低为6750。 CnCLab1.1: * - Tripod speed 72 (was 54), turn time 2.5s (was 3.5s); main weapon damage 400 (was 500); now takes 50% from grenade (was 25%) and 70% from cannon (was 100%); shield armor now takes 25% from rockets (was 50%) 三脚架速度由54增加为72,转身时间由3.5减少为2.5秒;主武器威力由500降低为400;受到手雷伤害由25%增加为50%,但是受到穿甲炮伤害由100%降低为70%;盾牌装甲受到火箭伤害由50%降低为25%。
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穆恩得治疗论坛强迫症了,短时间内就不上来了…… |
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