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头衔:少校
注册日期: 2007-06-11
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[超幅升级] DOW2 版本1.31 更新说明 (正式全文翻译版)
[翻译] DOW2 版本1.31 更新说明 (正式版)
=============================== DOW2 补丁 1.31 更新说明 =============================== 原文 : http://community.dawnofwar2.com/blogs/?p=645 (感谢 fishice2811 和我自己的翻译, 非常累 Orz, 另外我也叫了一位朋友帮忙校对一下, 谢谢) The wait is almost over. Patch 1.3 arrives Tuesday, May 12th at 11 am, Pacific Standard Time! 等待已经接近完结了. 更新档 1.3 会在我们 5月13日(星期三)深夜3时上线推出 ! (注 : 我们时差快他们 16 小时) New Content 新内容 • 在排名赛中增加二对二模式. • 增加两张二人地图: (4p) Medean Cliff Mines and (4p) Ruins of Argus. 它们在自定游戏和排名赛中都可使用mes. • 增加游戏效能测试,你可以在图像选项面板找到它. • 八个新的同步终结技动画添加到游戏中.增大眼睛看看残杀吧! 原帖地址: GT 即时战略游戏社区论坛( GT RTS Community ) http://www.gametotal.org/forum/showthread.php?p=257068 New Options 新选项: • 为游戏增加一键通讯功能. 在游戏选项面板启用后在游戏中按下(~键)来控制聊天. • 我们还在游戏选项面板增加"高级小组选项"(Advanced Sub-selection). 当开启 sub-selection 功能时, 会跟英雄连一样, Company of Heroes, 可单独在圈选一批单位后, 用选项键(tab) 单选一个单位接受命令 Stability 稳定性 • Fixed several crashes where invalid data was being written to logs. 修正几个崩溃(当不正常资料被写入错误日志中) • Fixed a common multithreading crash. 修正常见的多线程崩溃. • Fixed some out-of-memory crashes on Vista 32. 修正一些超出记忆体的崩溃在 Vista 32 • Fixed a crash that could occur if Avitus was reinforcing when a game ended. 修正一个可能关于Avitus的问题,这会导致游戏结束的时候发生崩解. UI Change 界面改变 • 为单位换上全新的标识系统,新的标识系统将改变现在游戏的形式,带给玩家新的体验.之前我们也解释过这个问题. Replay Improvements 录像改良 • 增加4倍速播放. • 占点进度可见. • 指挥官道具和单位升级在选择单位时可见. • 显示建造次. • 回放控制栏添加音效. • 在录像中会显示是单位标识. Army Painter 军团调色器 • 新建配色方案名称的字符上限增加到32. • 现在最多可建立350种配色方案. Gameplay Bug Fixes 游玩时的bug 修正 • Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health. 修正了: 当非常少生命值时, 单位有能量盾能变成不被杀害的bug • Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee. 修正了: 刽子手(Carnifex) 在肉搏杀害了英雄后, 会停止肉搏其他单位的问题 • Tankbusta targeting priorities have been improved, now prefer to target vehicles. Tankbusta 瞄准次序会被改善, 现在倾向瞄准载具优先 • Fixed a bug where demolition charges could pass through terrain and not detonate. 修正了 : 修正了炸药包(demolition charges)会被丢入地形建模内部而且不会被引爆的BUG • Fixed a bug where the Techmarine could continue to repair after being knocked down. 修正了 : 技师被撞倒后, 仍能持续维修的bug • Squads now unload from a vehicle when it is destroyed. 当载具被毁后, 士兵现在会离开载具 • Full resource refunds are now granted when a building that hasn’t started construction is cancelled. 当建筑物未被开始建筑时就被取消时, 全资源会被偿还 • Adjusted refund costs on the Webway gate. 在传送门(Webway gate)方面, 会调整偿还成本 • Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret. 在技师的星际战士机关枪炮塔(Heavy Bolter turret)方面, 会调整偿还成本 • Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance. 修正了 : 肉搏跳跃单位会跟随传送或跳跃单位一段长距离的 bug • Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator. <- Improved Warp Generator 才对 = = 修正了 : 次元蜘蛛主教"提升次元产生器"护甲和改良次元产生器"护甲 • Adjusted Scything Talon knockback and suppression. 调整变种利卡特第二个的武器 : Scything Talons 的击退和镇压 • Fixed a pathing problem on (6p) Typhon Arena. 修正了: (6p) Typhon Arena地图上的路径BUG. • Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction. 加入了建造时间在坑道虫隧道. 隧道在建筑时也能受伤害 Text Bugs 文本BUG • 修正Lictor英雄的肾上腺装备描述. • 修正催化剂能力的工具栏提示描述. • 修正神灵术士法袍的描述. • 修正错误的“Luv da Dakka” 能力描述. Custom Games 自订比赛 •当玩家在非排名赛时被踢走, 那玩家不能再提出抗议 • 玩家现则可以设定AI玩家的颜色. Matchmaking 配对排名赛 • 移除如果一个玩家在游戏开始倒数计时离开会出现的"评论该玩家"的提示. • 修正某些情况下主机离开所造成的组队成员分离. Post-game stats 赛后统计 • 我们现在将在你离开统计面板的时候发送"玩家已离开"信息到全部玩家. Achievements 成就 • 修正了一个关于整个成就系统的BUG.以前它不会授予小队中最后撤退的单位. Audio Improvements 音效改良 • 在重大事件被触发时, 谈话事项会淡出 • 中等音效现在默认选择44100Hz而不是22050Hz. In-Game HUD and UI (游戏中的显示界面) • 增加两个地图PING按钮,攻击与防御. (热键分别是F8和F9.) • 增加全部撤退热键. (ALT-X) 原帖地址: GT 即时战略游戏社区论坛( GT RTS Community ) http://www.gametotal.org/forum/showthread.php?p=257068 • 增加英雄撤退热键. (SHIFT-X) • Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse. 修正了: 视角被锁在一位置的问题...............(在没有移动滑鼠下, 如果你的选框和鼠标放一个键时会被按下) • The camera no longer strafes when starting a move facing or band-box selection. 当移动面向或用选框(band-box)时, 视角不再被振动 • Squads that have sergeants now display the count correctly on the reinforcement UI. 士兵有军士时, 现在在增援界面显示正确的计算器 • Unconscious heroes no longer get selected when bandbox selecting multiple units. 当选框 (bandbox) 选了数个单位, 失去知觉的英雄不再能被选 • Targeted abilities are now usable on multi-select portraits and on squad tabs. 瞄准的技能现在能用多选图像和士兵选项键(tabs) • Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly. 修正了当另一玩家载入(load)很慢时, 士兵不接收热键 • Player list bars no longer fade in and out while using voice chat. 当话音谈天时, 玩家列表不再淡入和淡出 • Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times. 修正"背部装甲被攻击"的语句被触发多次 • Selection circles no longer disappear on a selected unit that is performing a sync kill. 在被选单位做同步绝技时, 选择圆圈不再消失 • Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating. 修正了当士兵彻退时, 灰了, 不被提供的技能会被显示的bug • Fixed an issue where the portrait health of a unit could display zero when the unit was still alive. 当单位仍然生存时, 修正了(单位)健康图像能显示零的问题 • Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad. 在 传送门 (Webway gate) 或坑道虫隧道里, 按了士兵选项键(tab)可正确地选那士兵 • Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate. 当离开 传送门 (Webway gate) , 修正了士兵有军士时, 会有时出现两个图标的bug • Reinforcement UI no longer displays when a hero is selected. 当英雄被选时, 增援界面不再显示 • Fixed an issue where a blank square would appear when a squad was reinforcing. 修正了增援时, 空白方块会出现的问题 • Opposing players no longer see random players’ race selection in the Player List panel. 在玩家列表界面, 敌对玩家不再看到随机玩家种族选择 • Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible. 修正了在购买英雄配件时, 帮助说明不被看见的 bug • Fixed an issue where a black border would sometimes appear on a garrisonable building. 修正了驻守建筑物时, 黑色边框会有时出现的问题 • Pressing space bar in a chat no longer results in two spaces entered. 在谈天时, 持续按空白键(space bar) 不再出现两个 spaces Game Options 游戏选项 • Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness. 修正了 调整光间设定后, 游戏选项(Options)的声音会消失的 bug AI Player improvements AI 玩家改善 • Expert and Hard players now provide higher early game pressure through a variety of tier one units. 原帖地址: GT 即时战略游戏社区论坛( GT RTS Community ) http://www.gametotal.org/forum/showthread.php?p=257068 • 专家和困难的AI会在游戏一本(T1)初期通过更强和多元化的部队给予你更大的游戏压力。 • AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy. 人工智能玩家现在会购买更多种类的作战装备给予他们的英雄,而且会保护自已的英雄以避免伤害他们的经济。 • AI players now purchase an appropriate amount of generators. • AI 玩家现在会适量购买发电机. • AI players will engage the enemy and attack more aggressively than before. • AI 玩家会比以往更加积极的袭击你. • AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat. • AI 玩家会重视保留单位,并在适当的时候进行撤退(不论是肉搏和距离攻击). • AI players are now much better at using unit abilities. • AI 玩家会使用多种单位技能. • AI players will upgrade existing units with a variety of upgrades more intelligently. • AI 玩家将会升级他拥有的单位,并有不同的升级路线. • AI players prioritize capture points in a more intelligent fashion. • AI 玩家在占点问题上有了轻重缓急. • AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs. 原帖地址: GT 即时战略游戏社区论坛( GT RTS Community ) http://www.gametotal.org/forum/showthread.php?p=257068 • AI 玩在适当的时候购买二本单位来增强自己的战力. • AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs. • AI 玩家会根据作战的需要购买各种三本单位,比如捕食者坦克,利尼菲克, fire prisms • AI players now can flank suppression weapons out of combat. • AI 玩家会侧袭重武器压制单位. • AI players now purchase dead heroes at more appropriate costs. • AI 玩家会更加用适当价钱来复活阵亡的英雄. • AI players no longer buy and cancel generators when enemies are around. • AI 玩家在当被敌人包围时, 会不再购买和取消发电机 Campaign 剧情模式 • Mission briefing speech now only plays the first time a mission is opened. •任务解说只有第一次打开任务面板的时候播放. • Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets. •修正当玩家第一次要到星图面板时,星图按钮并不凸显的问题. • The character level up screen now accounts for rewards granted by the mission. •人物等级面板将显示任务的奖励经验数值. • Fixed a fatal SCAR error on Angel Gate. • 修正天使之门关卡的致命SCAR错误. • Fixed a fatal SCAR error on the first Lictor encounter. • 修正第一次遇到Lictor的致命SCAR错误. Co-op 合作模式 • Added a countdown timer to campaign mission start. •为战役开始版面增设倒时器. • Fixed an issue where the other player in a coop games hotkeys were always set to 5. •修正合作玩家的热键总是自动设置为数字5的问题. Localization 地方化 • Added support for Hungarian language. • 增加支持匈牙利语言. 另外, 也追加了按空白键(Space bar)可看到最新发生的事件, 例如你的步兵被攻击 有关 1.31 新20种剧情战役的新武器和新图标说明: http://www.gametotal.org/forum/showthread.php?t=27972
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英雄连 > 战锤2 > 家园3 > 英雄连 2 > 战锤3 > 家园 4.......... 同一个妈妈[Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢 战锤2 卖不好, 英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流 此帖于 2009-05-12 10: 10 被 LuciVan 编辑。 |
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| 以下会员对 netnight 发表此贴表示感谢: |
LuciVan (2009-05-12)
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#2 | ||||||||
头衔:少校
注册日期: 2008-12-11
会员编号:28250
帖子: 511
精华:5
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回复: [超幅升级] DOW2 版本1.31 更新说明 (正式全文翻译版)
今晚的半夜啊.
正好明早用上课时间更新. -v- |
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